Card Codex

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17 May 2024: Card library updated.

Master Biomancer

2GU · Creature — Elf Wizard

Each other creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Master Biomancer's power and as a Mutant in addition to its other types. 2/4

Similar cards

Color identity:
NameManaTypeText
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Baleful Ammit 2BCreature — Crocodile Demon Lifelink When Baleful Ammit enters the battlefield, put a -1/-1 counter on target creature you control. 4/3
Cerebral Vortex 1URInstant Target player draws two cards, then Cerebral Vortex deals damage to that player equal to the number of cards they've drawn this turn.
Kiku, Night's Flower BBLegendary Creature — Human Assassin {2}{B}{B}, {T}: Target creature deals damage to itself equal to its power. 1/1
Sakashima of a Thousand Faces 3ULegendary Creature — Human Rogue You may have Sakashima of a Thousand Faces enter the battlefield as a copy of another creature you control, except it has Sakashima of a Thousand Faces's other abilities. The "legend rule" doesn't apply to permanents you control. Partner (You can have two commanders if both have partner.) 3/1
Hiveheart Shaman 3GCreature — Human Shaman Whenever Hiveheart Shaman attacks, you may search your library for a basic land card that doesn't share a land type with a land you control, put that card onto the battlefield, then shuffle. {5}{G}: Create a 1/1 green Insect creature token. Put X +1/+1 counters on it, where X is the number of basic land types among lands you control. Activate only as a sorcery. 3/5
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