M:tG card similarity search
2GU · Creature — Elf Wizard
Each other creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Master Biomancer's power and as a Mutant in addition to its other types. 2/4
Name | Mana | Type | Text |
---|---|---|---|
Weigh Down | B | Sorcery | As an additional cost to cast this spell, exile a creature card from your graveyard. Target creature gets -3/-3 until end of turn. |
Marath, Will of the Wild | RGW | Legendary Creature — Elemental Beast | Marath, Will of the Wild enters the battlefield with a number of +1/+1 counters on it equal to the amount of mana spent to cast it. {X}, Remove X +1/+1 counters from Marath: Choose one — • Put X +1/+1 counters on target creature. X can't be 0. • Marath deals X damage to any target. X can't be 0. • Create an X/X green Elemental creature token. X can't be 0. 0/0 |
Mist Dancer | 4U | Creature — Merfolk Wizard | Flying Other Merfolk you control get +1/+0 and have flying. Encore {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) 3/3 |
Ox of Agonas | 3RR | Creature — Ox | When Ox of Agonas enters the battlefield, discard your hand, then draw three cards. Escape—{R}{R}, Exile eight other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Ox of Agonas escapes with a +1/+1 counter on it. 4/2 |
Gnoll Hunter | 1G | Creature — Gnoll | Pack tactics — Whenever Gnoll Hunter attacks, if you attacked with creatures with total power 6 or greater this combat, put a +1/+1 counter on Gnoll Hunter. 2/2 |
Karn's Touch | UU | Instant | Target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value until end of turn. (It retains its abilities.) |
Ignition Team | 5RR | Creature — Goblin Warrior | Ignition Team enters the battlefield with X +1/+1 counters on it, where X is the number of tapped lands on the battlefield. {2}{R}, Remove a +1/+1 counter from Ignition Team: Target land becomes a 4/4 red Elemental creature until end of turn. It's still a land. 0/0 |
Arcee, Acrobatic Coupe | Legendary Artifact — Vehicle | Living metal (As long as it's your turn, this Vehicle is also a creature.) Whenever you cast a spell that targets one or more creatures or Vehicles you control, put that many +1/+1 counters on Arcee. Convert Arcee. 2/2 | |
Vengeful Warchief | 4B | Creature — Orc Warrior | Whenever you lose life for the first time each turn, put a +1/+1 counter on Vengeful Warchief. (Damage causes loss of life.) 4/4 |
Rosethorn Halberd | G | Artifact — Equipment | When Rosethorn Halberd enters the battlefield, attach it to target non-Human creature you control. Equipped creature gets +2/+1. Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.) |