Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Master Biomancer

2GU · Creature — Elf Wizard

Each other creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Master Biomancer's power and as a Mutant in addition to its other types. 2/4

Similar cards

Color identity:
NameManaTypeText
Monoskelion 2Artifact Creature — Construct Monoskelion enters the battlefield with a +1/+1 counter on it. {1}, Remove a +1/+1 counter from Monoskelion: It deals 1 damage to any target. 1/1
Iron Bully 3Artifact Creature — Golem Menace (This creature can't be blocked except by two or more creatures.) When Iron Bully enters the battlefield, put a +1/+1 counter on target creature. 1/1
Arwen, Mortal Queen 1GWLegendary Creature — Elf Noble Arwen, Mortal Queen enters the battlefield with an indestructible counter on it. {1}, Remove an indestructible counter from Arwen: Another target creature gains indestructible until end of turn. Put a +1/+1 counter and a lifelink counter on that creature and a +1/+1 counter and a lifelink counter on Arwen. 2/2
Brokers' Safeguard WUInstant Exile target nonartifact creature you control. It perpetually gains "This creature enters the battlefield with an additional shield counter on it." Then return that card to the battlefield under its owner's control.
Arcane Archery 2GInstant Target creature gets +3/+3 and gains reach and trample until end of turn. You get a one-time boon with "When you cast a creature spell, that creature enters the battlefield with an additional +1/+1 counter, reach counter, and trample counter on it."
Pact of the Serpent 1BBSorcery Choose a creature type. Target player draws X cards and loses X life, where X is the number of creatures they control of the chosen type.
Darksteel Mutation 1WEnchantment — Aura Enchant creature Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.
Elvish Guidance 2GEnchantment — Aura Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G} for each Elf on the battlefield.
Godtracker of Jund 1RGCreature — Elf Shaman Whenever a creature with power 5 or greater enters the battlefield under your control, you may put a +1/+1 counter on Godtracker of Jund. 2/2
Case of the Trampled Garden 2GEnchantment — Case When this Case enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control. To solve — Creatures you control have total power 8 or greater. (If unsolved, solve at the beginning of your end step.) Solved — Whenever you attack, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.
Page 86