Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Master Decoy

1W · Creature — Human Soldier

{W}, {T}: Tap target creature. 1/2

Similar cards

Color identity:
NameManaTypeText
Azorius Guildmage W/UW/UCreature — Vedalken Wizard {2}{W}: Tap target creature. {2}{U}: Counter target activated ability. (Mana abilities can't be targeted.) 2/2
Phyrexian Infiltrator 2BCreature — Phyrexian Minion {2}{U}{U}: Exchange control of Phyrexian Infiltrator and target creature. (This effect lasts indefinitely.) 2/2
Infantry Veteran WCreature — Human Soldier {T}: Target attacking creature gets +1/+1 until end of turn. 1/1
Shrieking Mogg 1RCreature — Goblin Haste When Shrieking Mogg enters the battlefield, tap all other creatures. 1/1
Midnight Guard 2WCreature — Human Soldier Whenever another creature enters the battlefield, untap Midnight Guard. 2/3
Fabled Hero 1WWCreature — Human Soldier Double strike Heroic — Whenever you cast a spell that targets Fabled Hero, put a +1/+1 counter on Fabled Hero. 2/2
Callidus Assassin 4UBCreature — Human Shapeshifter Assassin Flash Polymorphine — You may have Callidus Assassin enter the battlefield tapped as a copy of any creature on the battlefield, except it has "When this creature enters the battlefield, destroy up to one other target creature with the same name as this creature." 3/3
Sheer Drop 2WSorcery Destroy target tapped creature. Awaken 3—{5}{W} (If you cast this spell for {5}{W}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Otharri, Suns' Glory 3RWLegendary Creature — Phoenix Flying, lifelink, haste Whenever Otharri, Suns' Glory attacks, you get an experience counter. Then create a 2/2 red Rebel creature token that's tapped and attacking for each experience counter you have. {2}{R}{W}, Tap an untapped Rebel you control: Return Otharri from your graveyard to the battlefield tapped. 3/3
Topan Ascetic 2GCreature — Human Monk Tap an untapped creature you control: Topan Ascetic gets +1/+1 until end of turn. 2/2
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