Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Master Skald

4W · Creature — Dwarf Warrior

When Master Skald enters the battlefield, you may exile a creature card from your graveyard. If you do, return target artifact or enchantment card from your graveyard to your hand. 4/4

Similar cards

Color identity:
NameManaTypeText
Bruna, Light of Alabaster 3WWULegendary Creature — Angel Flying, vigilance Whenever Bruna, Light of Alabaster attacks or blocks, you may attach to it any number of Auras on the battlefield and you may put onto the battlefield attached to it any number of Aura cards that could enchant it from your graveyard and/or hand. 5/5
Hubris 1UInstant Return target creature and all Auras attached to it to their owners' hands.
Monk Realist 1WCreature — Human Monk Cleric When Monk Realist enters the battlefield, destroy target enchantment. 1/1
Reliquary Monk 2WCreature — Human Monk Cleric When Reliquary Monk dies, destroy target artifact or enchantment. 2/2
Semblance Anvil 3Artifact Imprint — When Semblance Anvil enters the battlefield, you may exile a nonland card from your hand. Spells you cast that share a card type with the exiled card cost {2} less to cast.
Filigree Fracture 2GInstant Destroy target artifact or enchantment. If that permanent was blue or black, draw a card.
Geralf's Masterpiece 3UUCreature — Zombie Horror Flying Geralf's Masterpiece gets -1/-1 for each card in your hand. {3}{U}, Discard three cards: Return Geralf's Masterpiece from your graveyard to the battlefield tapped. 7/7
Glittering Wish GWSorcery You may reveal a multicolored card you own from outside the game and put it into your hand. Exile Glittering Wish.
Torrent of Souls 4B/RSorcery Return up to one target creature card from your graveyard to the battlefield if {B} was spent to cast this spell. Creatures target player controls get +2/+0 and gain haste until end of turn if {R} was spent to cast this spell. (Do both if {B}{R} was spent.)
Aberrant Mind Sorcerer 4UCreature — Human Elf Shaman Psionic Spells — When Aberrant Mind Sorcerer enters the battlefield, choose target instant or sorcery card in your graveyard, then roll a d20. 1—9 | You may put that card on top of your library. 10—20 | Return that card to your hand. 3/4
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