M:tG card similarity search
2GG · Creature — Rhino Druid
Reach Whenever a creature you control with power equal to its toughness attacks, it gains trample until end of turn. 4/4
Name | Mana | Type | Text |
---|---|---|---|
Pardic Wanderer | 6 | Artifact Creature — Golem | Trample 5/5 |
Havenwood Wurm | 6G | Creature — Wurm | Flash (You may cast this spell any time you could cast an instant.) Trample 5/6 |
Scion of the Wild | 1GG | Creature — Avatar | Scion of the Wild's power and toughness are each equal to the number of creatures you control. */* |
Plated Crusher | 4GGG | Creature — Beast | Trample Hexproof (This creature can't be the target of spells or abilities your opponents control.) 7/6 |
Arcades, the Strategist | 1GWU | Legendary Creature — Elder Dragon | Flying, vigilance Whenever a creature with defender enters the battlefield under your control, draw a card. Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender. 3/5 |
Provisions Merchant | 2GG | Creature — Beast Peasant | When Provisions Merchant enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") Whenever Provisions Merchant attacks, you may sacrifice a Food. If you do, attacking creatures get +1/+1 and gain trample until end of turn. 3/3 |
Pyreheart Wolf | 2R | Creature — Wolf | Whenever Pyreheart Wolf attacks, creatures you control gain menace until end of turn. (They can't be blocked except by two or more creatures.) Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 1/1 |
Giant Warthog | 5G | Creature — Boar Beast | Trample 5/5 |
Phantasmal Fiend | 3B | Creature — Illusion | {B}: Phantasmal Fiend gets +1/-1 until end of turn. {1}{U}: Switch Phantasmal Fiend's power and toughness until end of turn. 1/5 |
Singing Tree | 3G | Creature — Plant | {T}: Target attacking creature has base power 0 until end of turn. 0/3 |