Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Master Symmetrist

2GG · Creature — Rhino Druid

Reach Whenever a creature you control with power equal to its toughness attacks, it gains trample until end of turn. 4/4

Similar cards

Color identity:
NameManaTypeText
Groundling Pouncer 1G/UCreature — Faerie {G/U}: Groundling Pouncer gets +1/+3 and gains flying until end of turn. Activate only once each turn and only if an opponent controls a creature with flying. 2/1
Delney, Streetwise Lookout 2WLegendary Creature — Human Scout Creatures you control with power 2 or less can't be blocked by creatures with power 3 or greater. If an ability of a creature you control with power 2 or less triggers, that ability triggers an additional time. 2/2
Undercity Upheaval 1GGSorcery Undergrowth — Distribute X +1/+1 counters among any number of target creatures you control, where X is the number of creature cards in your graveyard as you cast this spell. Creatures you control gain vigilance until end of turn.
Press into Service 4RSorcery Support 2. (Put a +1/+1 counter on each of up to two target creatures.) Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Surge Engine 2Artifact Creature — Construct Defender {U}: Surge Engine loses defender and gains "This creature can't be blocked." {2}{U}: Surge Engine becomes blue and has base power and toughness 5/4. Activate only if Surge Engine doesn't have defender. {4}{U}{U}: Draw three cards. Activate only if Surge Engine is blue and only once. 3/2
Timber Protector 4GCreature — Treefolk Warrior Other Treefolk creatures you control get +1/+1. Other Treefolk and Forests you control have indestructible. 4/6
Tangle Golem 7Artifact Creature — Golem Affinity for Forests (This spell costs {1} less to cast for each Forest you control.) 5/4
Sungold Sentinel 1WCreature — Human Soldier Whenever Sungold Sentinel enters the battlefield or attacks, exile up to one target card from a graveyard. Coven — {1}{W}: Choose a color. Sungold Sentinel gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers. 3/2
Bramblewood Paragon 1GCreature — Elf Warrior Each other Warrior creature you control enters the battlefield with an additional +1/+1 counter on it. Each creature you control with a +1/+1 counter on it has trample. 2/2
Expanded Anatomy 3Sorcery — Lesson Put two +1/+1 counters on target creature. It gains vigilance until end of turn.
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