Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Master Symmetrist

2GG · Creature — Rhino Druid

Reach Whenever a creature you control with power equal to its toughness attacks, it gains trample until end of turn. 4/4

Similar cards

Color identity:
NameManaTypeText
Mightstone 4Artifact Attacking creatures get +1/+0.
Gauntlets of Light 2WEnchantment — Aura Enchant creature Enchanted creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power. Enchanted creature has "{2}{W}: Untap this creature."
Fame 1RSorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Target creature gets +2/+0 and gains haste until end of turn.
Contractual Safeguard 2WInstant Addendum — If you cast this spell during your main phase, put a shield counter on a creature you control. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Choose a kind of counter on a creature you control. Put a counter of that kind on each other creature you control.
Marchesa's Smuggler URCreature — Human Rogue Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) {1}{U}{R}: Target creature you control gains haste until end of turn and can't be blocked this turn. 1/1
Eternal Isolation 1WSorcery Put target creature with power 4 or greater on the bottom of its owner's library.
Wing Shredder Creature — Werewolf Reach Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/5
Veteran Cathar 1GCreature — Human Soldier {3}{W}: Target Human gains double strike until end of turn. 2/2
Kelsinko Ranger WCreature — Human Ranger {1}{W}: Target green creature gains first strike until end of turn. 1/1
Five Kids in a Trenchcoat 2WCreature — Human Citizen Five Kids in a Trenchcoat counts as five creatures for spells and effects that count the number of creatures you control. 1/5
Page 401