M:tG card similarity search
2R/WR/W · Instant
Cast this spell only before attackers are declared. You choose which creatures attack this turn. You choose which creatures block this turn and how those creatures block.
Name | Mana | Type | Text |
---|---|---|---|
Grizzled Wolverine | 1RR | Creature — Wolverine | {R}: Grizzled Wolverine gets +2/+0 until end of turn. Activate only during the declare blockers step, only if at least one creature is blocking Grizzled Wolverine, and only once each turn. 2/2 |
Sapphire Dragon | 5UU | Creature — Dragon | Flying Whenever Sapphire Dragon attacks or blocks, scry 2. 5/6 |
Floral Spuzzem | 3G | Creature — Elemental | Whenever Floral Spuzzem attacks and isn't blocked, you may destroy target artifact defending player controls. If you do, Floral Spuzzem assigns no combat damage this turn. 2/2 |
Intimidator Initiate | R | Creature — Goblin Shaman | Whenever a player casts a red spell, you may pay {1}. If you do, target creature can't block this turn. 1/1 |
Goblin Flotilla | 2R | Creature — Goblin | Islandwalk (This creature can't be blocked as long as defending player controls an Island.) At the beginning of each combat, unless you pay {R}, whenever Goblin Flotilla blocks or becomes blocked by a creature this combat, that creature gains first strike until end of turn. 2/2 |
Far Out | 2W | Enchantment | Rather than choose the indicated number of modes for spells and abilities you control, you may choose one or more modes. You can't choose any mode more than once. |
Foriysian Brigade | 3W | Creature — Human Soldier | Foriysian Brigade can block an additional creature each combat. 2/4 |
Hail of Arrows | XW | Instant | Hail of Arrows deals X damage divided as you choose among any number of target attacking creatures. |
Goblin Cohort | R | Creature — Goblin Warrior | Goblin Cohort can't attack unless you've cast a creature spell this turn. 2/2 |
Siren's Call | U | Instant | Cast this spell only during an opponent's turn, before attackers are declared. Creatures the active player controls attack this turn if able. At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn. |