Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Master of Diversion

2W · Creature — Human Scout

Whenever Master of Diversion attacks, tap target creature defending player controls. 2/2

Similar cards

Color identity:
NameManaTypeText
Piercing Rays 1WSorcery Exile target tapped creature. Forecast — {2}{W}, Reveal Piercing Rays from your hand: Tap target untapped creature. (Activate this ability only during your upkeep and only once each turn.)
Aether Swooper 1UCreature — Vedalken Artificer Flying When Aether Swooper enters the battlefield, you get {E}{E} (two energy counters). Whenever Aether Swooper attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token. 1/2
Dauntless River Marshal 1WCreature — Human Soldier Dauntless River Marshal gets +1/+1 as long as you control an Island. {3}{U}: Tap target creature. 2/1
Skyline Cascade Land Skyline Cascade enters the battlefield tapped. When Skyline Cascade enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step. {T}: Add {U}.
Air Servant 4UCreature — Elemental Flying {2}{U}: Tap target creature with flying. 4/3
Goblin Rock Sled 1RCreature — Goblin Trample Goblin Rock Sled doesn't untap during your untap step if it attacked during your last turn. Goblin Rock Sled can't attack unless defending player controls a Mountain. 3/1
Trench Behemoth 5UUCreature — Kraken Return a land you control to its owner's hand: Untap Trench Behemoth. It gains hexproof until end of turn. Landfall — Whenever a land enters the battlefield under your control, target creature an opponent controls attacks during its controller's next combat phase if able. 7/7
Sanctuary Raptor 3Artifact Creature — Bird Flying Whenever Sanctuary Raptor attacks, if you control three or more tokens, Sanctuary Raptor gets +2/+0 and gains first strike until end of turn. 2/1
Legion's End 1BSorcery Exile target creature an opponent controls with mana value 2 or less and all other creatures that player controls with the same name as that creature. Then that player reveals their hand and exiles all cards with that name from their hand and graveyard.
Fugitive Druid 3GCreature — Human Druid Whenever Fugitive Druid becomes the target of an Aura spell, you draw a card. 3/2
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