M:tG card similarity search
3U · Creature — Merfolk Wizard
Protection from red Elemental creatures you control get +1/+1. When Master of Waves enters the battlefield, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.) 2/1
Name | Mana | Type | Text |
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Maalfeld Twins | 5B | Creature — Zombie | When Maalfeld Twins dies, create two 2/2 black Zombie creature tokens. 4/4 |
Mavren Fein, Dusk Apostle | 2W | Legendary Creature — Vampire Cleric | Whenever one or more nontoken Vampires you control attack, create a 1/1 white Vampire creature token with lifelink. 2/2 |
Hostility | 3RRR | Creature — Elemental Incarnation | Haste If a spell you control would deal damage to an opponent, prevent that damage. Create a 3/1 red Elemental Shaman creature token with haste for each 1 damage prevented this way. When Hostility is put into a graveyard from anywhere, shuffle it into its owner's library. 6/6 |
Screeching Phoenix | 4RR | Creature — Phoenix | Flying {2}{R}: Creatures you control get +1/+0 until end of turn. 4/4 |
Nettling Nuisance | 2B | Creature — Faerie Rogue | Flying Whenever one or more Faeries you control deal combat damage to a player, that player creates a 4/2 red Pirate creature token with "This creature can't block." The token is goaded for the rest of the game. (It attacks each combat if able and attacks a player other than you if able.) 3/1 |
Oona, Queen of the Fae | 3U/BU/BU/B | Legendary Creature — Faerie Wizard | Flying {X}{U/B}: Choose a color. Target opponent exiles the top X cards of their library. For each card of the chosen color exiled this way, create a 1/1 blue and black Faerie Rogue creature token with flying. 5/5 |
Avalanche Caller | 1U | Snow Creature — Human Wizard | {2}: Target snow land you control becomes a 4/4 Elemental creature with hexproof and haste until end of turn. It's still a land. (A creature with hexproof can't be the target of spells or abilities your opponents control.) 1/3 |
Rider in Need | 2W | Sorcery — Adventure | Create a 2/2 white Knight creature token with vigilance. (Then exile this card. You may cast the creature later from exile.) |
Ardenvale Fealty | 1W | Instant — Adventure | Create a 2/2 white Knight creature token with vigilance. (Then exile this card. You may cast the enchantment later from exile.) |
War Screecher | 1W | Creature — Bird | Flying {5}{W}, {T}: Other creatures you control get +1/+1 until end of turn. 1/3 |