M:tG card similarity search
2UU · Creature — Sphinx Wizard
Flying When Master of Winds enters the battlefield, draw two cards, then discard a card. Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn. 1/4
Name | Mana | Type | Text |
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Ichthyomorphosis | 2U | Enchantment — Aura | Enchant creature Enchanted creature loses all abilities and is a blue Fish with base power and toughness 0/1. |
Eldrazi Mimic | 2 | Creature — Eldrazi | Whenever another colorless creature enters the battlefield under your control, you may change Eldrazi Mimic's base power and toughness to that creature's power and toughness until end of turn. 2/1 |
Vedalken Humiliator | 3U | Creature — Vedalken Wizard | Metalcraft — Whenever Vedalken Humiliator attacks, if you control three or more artifacts, creatures your opponents control lose all abilities and have base power and toughness 1/1 until end of turn. 3/4 |
High Fae Prankster | 2UB | Creature — Faerie Rogue | Flying, deathtouch When High Fae Prankster enters the battlefield, choose up to one — • Perpetually exchange target creature's base power with another target creature's base power. • High Fae Prankster perpetually has base power and toughness 4/1. 1/4 |
Gandalf, Friend of the Shire | 3U | Legendary Creature — Avatar Wizard | Flash You may cast sorcery spells as though they had flash. Whenever the Ring tempts you, if you chose a creature other than Gandalf, Friend of the Shire as your Ring-bearer, draw a card. 2/4 |
Tanazir Quandrix | 3GU | Legendary Creature — Elder Dragon | Flying, trample When Tanazir Quandrix enters the battlefield, double the number of +1/+1 counters on target creature you control. Whenever Tanazir Quandrix attacks, you may have the base power and toughness of other creatures you control become equal to Tanazir Quandrix's power and toughness until end of turn. 4/4 |
Fowl Play | 2U | Enchantment — Aura | Enchant creature Enchanted creature loses all abilities and is a Bird creature with base power and toughness 1/1. |
Melek, Reforged Researcher | 3UR | Legendary Creature — Weird Detective | Melek, Reforged Researcher's power and toughness are each equal to twice the number of instant and sorcery cards in your graveyard. The first instant or sorcery spell you cast each turn costs {3} less to cast. */* |
Will Kenrith | 4UU | Legendary Planeswalker — Will | [+2]: Until your next turn, up to two target creatures each have base power and toughness 0/3 and lose all abilities. [−2]: Target player draws two cards. Until your next turn, instant, sorcery, and planeswalker spells that player casts cost {2} less to cast. [−8]: Target player gets an emblem with "Whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy." Partner with Rowan Kenrith Will Kenrith can be your commander. Loyalty 4 |
Cyberdrive Awakener | 5U | Artifact Creature — Construct | Flying Other artifact creatures you control have flying. When Cyberdrive Awakener enters the battlefield, until end of turn, each noncreature artifact you control becomes an artifact creature with base power and toughness 4/4. 4/4 |