M:tG card similarity search
2GG · Creature — Human
{2}{G}{G}: Create a 1/1 green Wolf creature token named Wolves of the Hunt. It has "bands with other creatures named Wolves of the Hunt." (Any creatures named Wolves of the Hunt can attack in a band as long as at least one has "bands with other creatures named Wolves of the Hunt." Bands are blocked as a group. If at least two creatures named Wolves of the Hunt you control, one of which has "bands with other creatures named Wolves of the Hunt," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) 2/2
Name | Mana | Type | Text |
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Words of Wilding | 2G | Enchantment | {1}: The next time you would draw a card this turn, create a 2/2 green Bear creature token instead. |
Ghired, Conclave Exile | 2RGW | Legendary Creature — Human Shaman | When Ghired, Conclave Exile enters the battlefield, create a 4/4 green Rhino creature token with trample. Whenever Ghired attacks, populate. The token enters the battlefield tapped and attacking. (To populate, create a token that's a copy of a creature token you control.) 2/5 |
Grand Crescendo | XWW | Instant | Create X 1/1 green and white Citizen creature tokens. Creatures you control gain indestructible until end of turn. |
Crested Herdcaller | 3GG | Creature — Dinosaur | Trample When Crested Herdcaller enters the battlefield, create a 3/3 green Dinosaur creature token with trample. 3/3 |
Crash the Party | 5G | Instant | Create a tapped 4/4 green Rhino Warrior creature token for each tapped creature you control. |
Coral Barrier | 2U | Creature — Wall | Defender (This creature can't attack.) When Coral Barrier enters the battlefield, create a 1/1 blue Squid creature token with islandwalk. (It can't be blocked as long as defending player controls an Island.) 1/3 |
Nightpack Ambusher | 2GG | Creature — Wolf | Flash Other Wolves and Werewolves you control get +1/+1. At the beginning of your end step, if you didn't cast a spell this turn, create a 2/2 green Wolf creature token. 4/4 |
Ambassador Oak | 3G | Creature — Treefolk Warrior | When Ambassador Oak enters the battlefield, create a 1/1 green Elf Warrior creature token. 3/3 |
Raised by Wolves | 3GG | Enchantment — Aura | Enchant creature When Raised by Wolves enters the battlefield, create two 2/2 green Wolf creature tokens. Enchanted creature gets +1/+1 for each Wolf you control. |
Assemble | 4GW | Instant | Create three 2/2 green and white Elf Knight creature tokens with vigilance. |