Card Codex

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17 May 2024: Card library updated.

Master of the Pearl Trident

UU · Creature — Merfolk

Other Merfolk creatures you control get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.) 2/2

Similar cards

Color identity:
NameManaTypeText
Dawnfeather Eagle 4WCreature — Bird Flying When Dawnfeather Eagle enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. 3/3
Savage Swipe GSorcery Target creature you control gets +2/+2 until end of turn if its power is 2. Then it fights target creature you don't control. (Each deals damage equal to its power to the other.)
Bustle 4R/GR/GSorcery Creatures you control get +2/+2 and gain trample until end of turn. You may turn a creature you control face up.
Blizzard Brawl GSnow Sorcery Choose target creature you control and target creature you don't control. If you control three or more snow permanents, the creature you control gets +1/+0 and gains indestructible until end of turn. Then those creatures fight each other. (Each deals damage equal to its power to the other.)
Legion's Initiative RWEnchantment Red creatures you control get +1/+0. White creatures you control get +0/+1. {R}{W}, Exile Legion's Initiative: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn.
Angel of the Dawn 4WCreature — Angel Flying When Angel of the Dawn enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. 3/3
A-Narfi, Betrayer King 2UBLegendary Snow Creature — Zombie Wizard Other snow and Zombie creatures you control get +1/+1. {S}{S}{S}: Return Narfi, Betrayer King from your graveyard to the battlefield tapped. ({S} can be paid with one mana from a snow source.) 4/3
Malamet War Scribe 3WWCreature — Cat Warrior When Malamet War Scribe enters the battlefield, creatures you control get +2/+1 until end of turn. 4/3
Homura's Essence Legendary Enchantment Creatures you control get +2/+2 and have flying and "{R}: This creature gets +1/+0 until end of turn."
Windstorm Drake 4UCreature — Drake Flying Other creatures you control with flying get +1/+0. 3/3
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