M:tG card similarity search
UU · Creature — Merfolk
Other Merfolk creatures you control get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.) 2/2
Name | Mana | Type | Text |
---|---|---|---|
Muscle Sliver | 1G | Creature — Sliver | All Sliver creatures get +1/+1. 1/1 |
Plated Sliver | W | Creature — Sliver | All Sliver creatures get +0/+1. 1/1 |
Sinew Sliver | 1W | Creature — Sliver | All Sliver creatures get +1/+1. 1/1 |
Watcher Sliver | 3W | Creature — Sliver | All Sliver creatures get +0/+2. 2/2 |
Crusade | WW | Enchantment | White creatures get +1/+1. |
Xun Yu, Wei Advisor | 1BB | Legendary Creature — Human Advisor | {T}: Target creature you control gets +2/+0 until end of turn. Activate only during your turn, before attackers are declared. 1/1 |
Spirit of the Hunt | 1GG | Creature — Wolf Spirit | Flash When Spirit of the Hunt enters the battlefield, each other creature you control that's a Wolf or a Werewolf gets +0/+3 until end of turn. 3/3 |
Throw from the Saddle | 1G | Sorcery | Target creature you control gets +1/+1 until end of turn. Put a +1/+1 counter on it instead if it's a Mount. Then it deals damage equal to its power to target creature you don't control. |
Veil of Assimilation | 1W | Artifact | Whenever Veil of Assimilation or another artifact enters the battlefield under your control, target creature you control gets +1/+1 and gains vigilance until end of turn. |
Selesnya Guildmage | G/WG/W | Creature — Elf Wizard | {3}{G}: Create a 1/1 green Saproling creature token. {3}{W}: Creatures you control get +1/+1 until end of turn. 2/2 |