Card Codex

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17 May 2024: Card library updated.

Master of the Pearl Trident

UU · Creature — Merfolk

Other Merfolk creatures you control get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.) 2/2

Similar cards

Color identity:
NameManaTypeText
Gnarled Grovestrider Creature — Treefolk Vigilance Other creatures you control have vigilance. 3/6
Snarling Undorak 2GGCreature — Beast {2}{G}: Target Beast creature gets +1/+1 until end of turn. Morph {1}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 3/3
Magnify GInstant All creatures get +1/+1 until end of turn.
Warrior's Stand 1WInstant Cast this spell only during the declare attackers step and only if you've been attacked this step. Creatures you control get +2/+2 until end of turn.
Scroll of the Masters 2Artifact Whenever you cast a noncreature spell, put a lore counter on Scroll of the Masters. {3}, {T}: Target creature you control gets +1/+1 until end of turn for each lore counter on Scroll of the Masters.
Spire Mangler 2BCreature — Insect Flash Flying When Spire Mangler enters the battlefield, target creature with flying you control gets +2/+0 until end of turn. 2/1
Forsaken Monument 5Legendary Artifact Colorless creatures you control get +2/+2. Whenever you tap a permanent for {C}, add an additional {C}. Whenever you cast a colorless spell, you gain 2 life.
Galadhrim Bow 2GArtifact — Equipment Flash When Galadhrim Bow enters the battlefield, attach it to target creature you control. Untap that creature. Equipped creature gets +1/+2 and has reach. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Maze Sentinel 5WCreature — Elemental Vigilance Multicolored creatures you control have vigilance. 3/6
The Argent Etchings Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter.) I — Incubate 2 five times, then transform all Incubator tokens you control. II — Creatures you control get +1/+1 and gain double strike until end of turn. III — Destroy all other permanents except for artifacts, lands, and Phyrexians. Exile The Argent Etchings, then return it to the battlefield (front face up).
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