M:tG card similarity search
3UR · Sorcery
Draw a card. Master the Way deals damage to any target equal to the number of cards in your hand.
Name | Mana | Type | Text |
---|---|---|---|
Inscription of Insight | 3U | Sorcery | Kicker {2}{U}{U} Choose one. If this spell was kicked, choose any number instead. • Return up to two target creatures to their owners' hands. • Scry 2, then draw two cards. • Target player creates an X/X blue Illusion creature token, where X is the number of cards in their hand. |
Knowledge Is Power | 3WU | Enchantment | Creatures you control get +X/+X, where X is the number of cards you've drawn this turn. |
Bring Low | 3R | Instant | Bring Low deals 3 damage to target creature. If that creature has a +1/+1 counter on it, Bring Low deals 5 damage to it instead. |
Jaya's Greeting | 1R | Instant | Jaya's Greeting deals 3 damage to target creature. Scry 1. |
On the Trail | 1G | Enchantment | Whenever you draw your second card each turn, you may put a land card from your hand onto the battlefield tapped. |
Disciples of the Inferno | Creature — Human Monk | Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) If a noncreature source you control would deal damage to a creature, battle, or opponent, it deals that much damage plus 2 instead. 4/4 | |
Burning Anger | 4R | Enchantment — Aura | Enchant creature Enchanted creature has "{T}: This creature deals damage equal to its power to any target." |
Jolrael, Mwonvuli Recluse | 1G | Legendary Creature — Human Druid | Whenever you draw your second card each turn, create a 2/2 green Cat creature token. {4}{G}{G}: Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards in your hand. 1/2 |
Zealot of the God-Pharaoh | 3R | Creature — Minotaur Archer | {4}{R}: Zealot of the God-Pharaoh deals 2 damage to target opponent or planeswalker. 4/3 |
The Lux Foundation Library | Plane — The Library | Players have no maximum hand size. Whenever a creature you control deals combat damage to a player, you may draw a card. Whenever chaos ensues, put a shadow counter on target creature. (A creature with shadow can block or be blocked by only creatures with shadow.) |