Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Mastercraft Raptor

· Artifact Creature — Dinosaur

Mastercraft Raptor's power is equal to the total power of the exiled cards used to craft it. */4

Similar cards

Color identity:
NameManaTypeText
Wall of Reverence 3WCreature — Spirit Wall Defender, flying At the beginning of your end step, you may gain life equal to the power of target creature you control. 1/6
Fleet-Footed Monk 1WCreature — Human Monk Fleet-Footed Monk can't be blocked by creatures with power 2 or greater. 1/1
Captain Ripley Vance 2RLegendary Creature — Human Pirate Whenever you cast your third spell each turn, put a +1/+1 counter on Captain Ripley Vance, then it deals damage equal to its power to any target. 3/2
Owlbear Shepherd 2GCreature — Goblin Druid At the beginning of your end step, if creatures you control have total power 8 or greater, draw a card. 1/4
Bite Down 1GInstant Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
Hard-Hitting Question GSorcery Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
Master's Rebuke 1GInstant Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
Thrash R/GR/GInstant Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
Assault Formation 1GEnchantment Each creature you control assigns combat damage equal to its toughness rather than its power. {G}: Target creature with defender can attack this turn as though it didn't have defender. {2}{G}: Creatures you control get +0/+1 until end of turn.
S.N.O.T. GCreature — Ooze You may have S.N.O.T. enter the battlefield stuck to another creature named S.N.O.T. If you do, all those creatures form a single creature. S.N.O.T.'s power and toughness are each equal to the square of the number of cards named S.N.O.T. stuck together to form it. (One is a 1/1, two are a 4/4, three are a 9/9, and four are a 16/16. If you manage to get -1 S.N.O.T.s stuck together, it's a 1/1.) *²/*²
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