M:tG card similarity search
3W · Creature — Human Scout
When Mausoleum Guard dies, create two 1/1 white Spirit creature tokens with flying. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Picklock Prankster | 1U | Creature — Faerie Rogue | Flying, vigilance 1/3 |
Price of Beauty | B | Sorcery — Adventure | Create a Wicked Role token attached to target creature you control. (Then exile this card. You may cast the creature later from exile.) |
Wildwood Geist | 4G | Creature — Spirit | Wildwood Geist gets +2/+2 as long as it's your turn. 3/3 |
Defender of Law | 2W | Creature — Human Knight | Flash Protection from red 2/1 |
Atla Palani, Nest Tender | 1RGW | Legendary Creature — Human Shaman | {2}, {T}: Create a 0/1 green Egg creature token with defender. Whenever an Egg you control dies, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. 2/3 |
Spirit en-Dal | 2W | Creature — Spirit | Shadow (This creature can block or be blocked by only creatures with shadow.) Forecast — {1}{W}, Reveal Spirit en-Dal from your hand: Target creature gains shadow until end of turn. (Activate only during your upkeep and only once each turn.) 2/1 |
Rabble Rousing | 4W | Enchantment | Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) Whenever you attack with one or more creatures, create that many 1/1 green and white Citizen creature tokens. Then if you control ten or more creatures, you may play the exiled card without paying its mana cost. |
Croaking Curse | 1U | Sorcery — Adventure | Tap target creature. Create a Cursed Role token attached to it. (Enchanted creature is 1/1.) |
Generous Soul | Creature — Spirit | Flying, vigilance If Generous Soul would be put into a graveyard from anywhere, exile it instead. 4/4 | |
Flame Spirit | 4R | Creature — Elemental Spirit | {R}: Flame Spirit gets +1/+0 until end of turn. 2/3 |