M:tG card similarity search
U · Creature — Spirit
Flying Whenever another Spirit enters the battlefield under your control, Mausoleum Wanderer gets +1/+1 until end of turn. Sacrifice Mausoleum Wanderer: Counter target instant or sorcery spell unless its controller pays {X}, where X is Mausoleum Wanderer's power. 1/1
Name | Mana | Type | Text |
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Atog | 1R | Creature — Atog | Sacrifice an artifact: Atog gets +2/+2 until end of turn. 1/2 |
Kodama of the South Tree | 2GG | Legendary Creature — Spirit | Whenever you cast a Spirit or Arcane spell, each other creature you control gets +1/+1 and gains trample until end of turn. 4/4 |
Ravenous Intruder | 1R | Creature — Gremlin | Sacrifice an artifact: Ravenous Intruder gets +2/+2 until end of turn. 1/2 |
Oyobi, Who Split the Heavens | 6W | Legendary Creature — Spirit | Flying Whenever you cast a Spirit or Arcane spell, create a 3/3 white Spirit creature token with flying. 3/6 |
Spirit of the Hearth | 4WW | Creature — Cat Spirit | Flying You have hexproof. (You can't be the target of spells or abilities your opponents control.) 4/5 |
Spectral Rider | WW | Creature — Spirit Knight | Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) 2/2 |
Castle Embereth | Land | Castle Embereth enters the battlefield tapped unless you control a Mountain. {T}: Add {R}. {1}{R}{R}, {T}: Creatures you control get +1/+0 until end of turn. | |
Lingering Tormentor | 3B | Creature — Spirit | Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 2/2 |
Glory Bearers | 3W | Enchantment Creature — Human Cleric | Whenever another creature you control attacks, it gets +0/+1 until end of turn. 3/4 |
Pantlaza, Sun-Favored | 2RGW | Legendary Creature — Dinosaur | Whenever Pantlaza, Sun-Favored or another Dinosaur enters the battlefield under your control, you may discover X, where X is that creature's toughness. Do this only once each turn. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) 4/4 |