M:tG card similarity search
R · Sorcery
Target creature gets +1/+1 and gains haste until end of turn. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Name | Mana | Type | Text |
---|---|---|---|
Swell of Courage | 3WW | Instant | Creatures you control get +2/+2 until end of turn. Reinforce X—{X}{W}{W} ({X}{W}{W}, Discard this card: Put X +1/+1 counters on target creature.) |
Wild Instincts | 3G | Sorcery | Target creature you control gets +2/+2 until end of turn. It fights target creature an opponent controls. (Each deals damage equal to its power to the other.) |
Rakdos Trumpeter | 1B | Creature — Human Shaman | Menace (This creature can't be blocked except by two or more creatures.) {3}{R}: Rakdos Trumpeter gets +2/+0 until end of turn. 1/3 |
Ebony Treefolk | 1BG | Creature — Treefolk | {B}{G}: Ebony Treefolk gets +1/+1 until end of turn. 3/3 |
Spare from Evil | 1W | Instant | Creatures you control gain protection from non-Human creatures until end of turn. |
Ramosian Greatsword | 4R | Artifact — Equipment | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Equipped creature gets +3/+1 and has trample. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
Boa Constrictor | 4G | Creature — Snake | {T}: Boa Constrictor gets +3/+3 until end of turn. 3/3 |
Zirilan of the Claw | 3RR | Legendary Creature — Viashino Shaman | {1}{R}{R}, {T}: Search your library for a Dragon permanent card, put that card onto the battlefield, then shuffle. That Dragon gains haste until end of turn. Exile it at the beginning of the next end step. 3/4 |
Malakir Familiar | 2B | Creature — Bat | Flying, deathtouch Whenever you gain life, Malakir Familiar gets +1/+1 until end of turn. 2/1 |
Devouring Rage | 4R | Instant — Arcane | As an additional cost to cast this spell, you may sacrifice any number of Spirits. Target creature gets +3/+0 until end of turn. For each Spirit sacrificed this way, that creature gets an additional +3/+0 until end of turn. |