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17 May 2024: Card library updated.

Mayael's Aria

RGW · Enchantment

At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater.

Similar cards

Color identity:
NameManaTypeText
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Argivian Welcome WUInstant Destroy up to one target creature with power 4 or greater. Choose a nonland card in your hand. It perpetually gains flash.
Beloved Princess WCreature — Human Noble Lifelink Beloved Princess can't be blocked by creatures with power 3 or greater. 1/1
Fleet-Footed Monk 1WCreature — Human Monk Fleet-Footed Monk can't be blocked by creatures with power 2 or greater. 1/1
Ruby, Daring Tracker RGLegendary Creature — Human Scout Haste Whenever Ruby, Daring Tracker attacks while you control a creature with power 4 or greater, Ruby gets +2/+2 until end of turn. {T}: Add {R} or {G}. 1/2
Garruk's Packleader 4GCreature — Beast Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card. 4/4
Owlbear Shepherd 2GCreature — Goblin Druid At the beginning of your end step, if creatures you control have total power 8 or greater, draw a card. 1/4
Make Your Move 2WInstant Destroy target artifact, enchantment, or creature with power 4 or greater.
Duskmantle Operative 1BCreature — Human Rogue Duskmantle Operative can't be blocked by creatures with power 4 or greater. 2/2
Radiant Smite 1WInstant Destroy target creature with power 4 or greater. If you weren't the starting player, you gain 4 life. Cycling {W} When you cycle Radiant Smite, if you weren't the starting player, you gain 2 life.
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