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17 May 2024: Card library updated.

Mayael's Aria

RGW · Enchantment

At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater.

Similar cards

Color identity:
NameManaTypeText
Nourish GGInstant You gain 6 life.
Sacred Nectar 1WSorcery You gain 4 life.
Spring of Eternal Peace 3GGSorcery You gain 8 life.
Tanglebloom 1Artifact {1}, {T}: You gain 1 life.
Tower of Eons 4Artifact {8}, {T}: You gain 10 life.
Whitesun's Passage 1WInstant You gain 5 life.
Extract a Confession 1BSorcery As an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.) Each opponent sacrifices a creature. If evidence was collected, instead each opponent sacrifices a creature with the greatest power among creatures they control.
Zealots en-Dal 3WCreature — Human Soldier At the beginning of your upkeep, if all nonland permanents you control are white, you gain 1 life. 2/4
Broken Visage 4BInstant Destroy target nonartifact attacking creature. It can't be regenerated. Create a black Spirit creature token. Its power is equal to that creature's power and its toughness is equal to that creature's toughness. Sacrifice the token at the beginning of the next end step.
Soul Bleed 2BEnchantment — Aura Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life.
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