M:tG card similarity search
1BR · Creature — Devil
Whenever a player sacrifices a permanent, Mayhem Devil deals 1 damage to any target. 3/3
Name | Mana | Type | Text |
---|---|---|---|
Windrider Patrol | 3UU | Creature — Merfolk Wizard | Flying Whenever Windrider Patrol deals combat damage to a player, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) 4/3 |
Scour from Existence | 7 | Instant | Exile target permanent. |
Dreamstealer | 2B | Creature — Human Wizard | Menace Whenever Dreamstealer deals combat damage to a player, that player discards that many cards. Eternalize {4}{B}{B} ({4}{B}{B}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Wizard with no mana cost. Eternalize only as a sorcery.) 1/2 |
Stinging Lionfish | 1U | Enchantment Creature — Fish | Whenever you cast your first spell during each opponent's turn, you may tap or untap target nonland permanent. 2/1 |
Aether Tradewinds | 2U | Instant | Return target permanent you control and target permanent you don't control to their owners' hands. |
Mana Vortex | 1UU | Enchantment | When you cast this spell, counter it unless you sacrifice a land. At the beginning of each player's upkeep, that player sacrifices a land. When there are no lands on the battlefield, sacrifice Mana Vortex. |
Spiraling Embers | 3R | Sorcery — Arcane | Spiraling Embers deals damage to any target equal to the number of cards in your hand. |
Necrotic Sliver | 1WB | Creature — Sliver | All Slivers have "{3}, Sacrifice this permanent: Destroy target permanent." 2/2 |
Death Grasp | XWB | Sorcery | Death Grasp deals X damage to any target. You gain X life. |
Domri, City Smasher | 4RG | Legendary Planeswalker — Domri | [+2]: Creatures you control get +1/+1 and gain haste until end of turn. [−3]: Domri, City Smasher deals 3 damage to any target. [−8]: Put three +1/+1 counters on each creature you control. Those creatures gain trample until end of turn. Loyalty 4 |