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17 May 2024: Card library updated.

Maze's Mantle

2G · Enchantment — Aura

Flash Enchant creature When Maze's Mantle enters the battlefield, if enchanted creature has toxic, that creature gains hexproof until end of turn. Enchanted creature gets +2/+2.

Similar cards

Color identity:
NameManaTypeText
Astral Wingspan 4UEnchantment — Aura Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Enchant creature When Astral Wingspan enters the battlefield, draw a card. Enchanted creature gets +2/+2 and has flying.
Blue Ward WEnchantment — Aura Enchant creature Enchanted creature has protection from blue. This effect doesn't remove Blue Ward.
All That Glitters 1WEnchantment — Aura Enchant creature Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.
Regeneration 1GEnchantment — Aura Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) {G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Stamina 2GEnchantment — Aura Enchant creature Enchanted creature has vigilance. Sacrifice Stamina: Regenerate enchanted creature.
Sinister Strength 1BEnchantment — Aura Enchant creature Enchanted creature gets +3/+1 and is black.
Eternal Warrior REnchantment — Aura Enchant creature Enchanted creature has vigilance.
Soulmates 2GEnchantment — Aura Enchant two creatures Enchanted creatures each get +1/+1 and have hexproof. When one of the enchanted creatures dies, destroy the other.
Temur Runemark 2GEnchantment — Aura Enchant creature Enchanted creature gets +2/+2. Enchanted creature has trample as long as you control a blue or red permanent.
Goblin War Paint 1REnchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has haste.
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