M:tG card similarity search
2G · Enchantment — Aura
Flash Enchant creature When Maze's Mantle enters the battlefield, if enchanted creature has toxic, that creature gains hexproof until end of turn. Enchanted creature gets +2/+2.
Name | Mana | Type | Text |
---|---|---|---|
Helm of Chatzuk | 1 | Artifact | {1}, {T}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) |
Teroh's Vanguard | 3W | Creature — Human Nomad | Flash Threshold — As long as seven or more cards are in your graveyard, Teroh's Vanguard has "When Teroh's Vanguard enters the battlefield, creatures you control gain protection from black until end of turn." 2/3 |
Ezrim, Agency Chief | 1WWUU | Legendary Creature — Archon Detective | Flying When Ezrim, Agency Chief enters the battlefield, investigate twice. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") {1}, Sacrifice an artifact: Ezrim gains your choice of vigilance, lifelink, or hexproof until end of turn. 5/5 |
Manor Gargoyle | 5 | Artifact Creature — Gargoyle | Defender Manor Gargoyle has indestructible as long as it has defender. {1}: Until end of turn, Manor Gargoyle loses defender and gains flying. 4/4 |
Form of the Approach of the Second Sun | 4W | Enchantment | When this enchantment enters the battlefield, you gain 7 life. You become a card until you leave your library or that library is shuffled. Put yourself seventh from the top, balancing the cards on top of you on your head. When you draw yourself, you win the game. When one or more cards fall off your head, exile them and all cards on your head, then sacrifice this enchantment. |
Unwilling Recruit | XRRR | Sorcery | Gain control of target creature until end of turn. Untap that creature. It gets +X/+0 and gains haste until end of turn. |
Ivy Dancer | 2G | Creature — Dryad Shaman | {T}: Target creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.) 1/2 |
Acidic Slime | 3GG | Creature — Ooze | Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land. 2/2 |
Glamer Spinners | 4W/U | Creature — Faerie Wizard | Flash Flying When Glamer Spinners enters the battlefield, attach all Auras enchanting target permanent to another permanent with the same controller. 2/4 |
Batterskull | 5 | Artifact — Equipment | Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +4/+4 and has vigilance and lifelink. {3}: Return Batterskull to its owner's hand. Equip {5} |