Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Maze of Ith

· Land

{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

Similar cards

Color identity:
NameManaTypeText
Harvesttide Sentry 1GCreature — Human Warrior Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Harvesttide Sentry can't be blocked by creatures with power 2 or less this turn. 3/1
Warg Rider 4BCreature — Orc Warrior Menace Other Orcs and Goblins you control have menace. At the beginning of combat on your turn, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) 4/3
Siren's Call UInstant Cast this spell only during an opponent's turn, before attackers are declared. Creatures the active player controls attack this turn if able. At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn.
Curse of Vitality 2WEnchantment — Aura Curse Enchant player Whenever enchanted player is attacked, you gain 2 life. Each opponent attacking that player does the same.
Sturmgeist 3UUCreature — Spirit Flying Sturmgeist's power and toughness are each equal to the number of cards in your hand. Whenever Sturmgeist deals combat damage to a player, draw a card. */*
Taunting Arbormage 2GCreature — Elf Wizard Kicker {3} (You may pay an additional {3} as you cast this spell.) When Taunting Arbormage enters the battlefield, if it was kicked, all creatures able to block target creature this turn do so. 2/3
Tanuki Transplanter 3GArtifact Creature — Equipment Dog Whenever Tanuki Transplanter or equipped creature attacks, add an amount of {G} equal to its power. Until end of turn, you don't lose this mana as steps and phases end. Reconfigure {3} ({3}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) 2/4
Rapacious Guest 2BCreature — Halfling Citizen Menace Whenever one or more creatures you control deal combat damage to a player, create a Food token. Whenever you sacrifice a Food, put a +1/+1 counter on Rapacious Guest. When Rapacious Guest leaves the battlefield, target opponent loses life equal to its power. 2/2
Bladegriff Prototype 5Artifact Creature — Griffin Flying Whenever Bladegriff Prototype deals combat damage to a player, destroy target nonland permanent of that player's choice that one of your opponents controls. 3/2
Graveblade Marauder 2BCreature — Human Warrior Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever Graveblade Marauder deals combat damage to a player, that player loses life equal to the number of creature cards in your graveyard. 1/4
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