M:tG card similarity search
· Land
{T}: Add {C}. {T}: Untap target attacking creature with shadow. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Name | Mana | Type | Text |
---|---|---|---|
Redcap Melee | R | Instant | Redcap Melee deals 4 damage to target creature or planeswalker. If a nonred permanent is dealt damage this way, you sacrifice a land. |
Command of Unsummoning | 2U | Instant | Cast this spell only during the declare attackers step and only if you've been attacked this step. Return one or two target attacking creatures to their owner's hand. |
Phyrexian Totem | 3 | Artifact | {T}: Add {B}. {2}{B}: Phyrexian Totem becomes a 5/5 black Phyrexian Horror artifact creature with trample until end of turn. Whenever Phyrexian Totem is dealt damage, if it's a creature, sacrifice that many permanents. |
Glyph of Doom | B | Instant | Choose target Wall creature. At this turn's next end of combat, destroy all creatures that were blocked by that creature this turn. |
Ohran Viper | 1GG | Snow Creature — Snake | Whenever Ohran Viper deals combat damage to a creature, destroy that creature at end of combat. Whenever Ohran Viper deals combat damage to a player, you may draw a card. 1/3 |
Crumbling Colossus | 5 | Artifact Creature — Golem | Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) When Crumbling Colossus attacks, sacrifice it at end of combat. 7/4 |
Call In a Professional | 2R | Instant | Players can't gain life this turn. Damage can't be prevented this turn. Call In a Professional deals 3 damage to any target. (Shield counters don't prevent this damage as they're removed.) |
Reckless Cohort | 1R | Creature — Human Warrior Ally | Reckless Cohort attacks each combat if able unless you control another Ally. 2/2 |
Toxin Sliver | 3B | Creature — Sliver | Whenever a Sliver deals combat damage to a creature, destroy that creature. It can't be regenerated. 3/3 |
Case of the Market Melee | 1R | Enchantment — Case | When this Case enters the battlefield, it deals 1 damage to any target. Damage isn't removed from creatures during cleanup steps. To solve — Three or more creatures are damaged. Solved — Whenever you attack with one or more creatures, this Case deals that much damage divided as you choose among any number of targets. |