Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Maze of Shadows

· Land

{T}: Add {C}. {T}: Untap target attacking creature with shadow. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

Similar cards

Color identity:
NameManaTypeText
Righteous Aura 1WEnchantment {W}, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage.
A-Dorothea, Vengeful Victim WULegendary Creature — Spirit Flying When Dorothea, Vengeful Victim attacks or blocks, sacrifice it at end of combat. Disturb {W}{U} (You may cast this card from your graveyard transformed for its disturb cost.) 4/4
Drana, Liberator of Malakir 1BBLegendary Creature — Vampire Ally Flying, first strike Whenever Drana, Liberator of Malakir deals combat damage to a player, put a +1/+1 counter on each attacking creature you control. 2/3
Yuan Shao's Infantry 3RCreature — Human Soldier Whenever Yuan Shao's Infantry attacks alone, Yuan Shao's Infantry can't be blocked this combat. 2/2
Specter's Shroud 2Artifact — Equipment Equipped creature gets +1/+0. Whenever equipped creature deals combat damage to a player, that player discards a card. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Depth Charge Colossus 9Artifact Creature — Dreadnought Prototype {4}{U}{U} — 6/6 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Depth Charge Colossus doesn't untap during your untap step. {3}: Untap Depth Charge Colossus. 9/9
Rampaging Geoderm 2RGCreature — Dinosaur Beast Trample, haste Whenever you attack, target attacking creature gets +1/+1 until end of turn. If it's attacking a battle, put a +1/+1 counter on it instead. 3/3
Banefire XRSorcery Banefire deals X damage to any target. If X is 5 or more, this spell can't be countered and the damage can't be prevented.
Vampiric Embrace 2BBEnchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has flying. Whenever a creature dealt damage by enchanted creature this turn dies, put a +1/+1 counter on that creature.
Angel of Grace 3WWCreature — Angel Flash Flying When Angel of Grace enters the battlefield, until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead. {4}{W}{W}, Exile Angel of Grace from your graveyard: Your life total becomes 10. 5/4
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