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1RGW · Legendary Creature — Halfling Knight
Whenever an enchanted creature attacks one of your opponents, it gets +2/+0 and gains trample until end of turn. Whenever an Aura you control is put into your graveyard from the battlefield, exile it. Until the end of your next turn, you may cast that card. 3/4
Name | Mana | Type | Text |
---|---|---|---|
Antagonize | 1R | Instant | Target creature gets +4/+3 until end of turn. |
Brute Force | R | Instant | Target creature gets +3/+3 until end of turn. |
Bull Rush | R | Instant | Target creature gets +2/+0 until end of turn. |
Captive Flame | 2R | Enchantment | {R}: Target creature gets +1/+0 until end of turn. |
Dark Remedy | 1B | Instant | Target creature gets +1/+3 until end of turn. |
Feral Roar | 1G | Sorcery | Target creature gets +4/+4 until end of turn. |
Fists of the Anvil | 1R | Instant | Target creature gets +4/+0 until end of turn. |
Shield's Might | 1G | Instant — Adventure | Target creature gets +2/+2 until end of turn. (Then exile this card. You may cast the creature later from exile.) |
Ghitu War Cry | 2R | Enchantment | {R}: Target creature gets +1/+0 until end of turn. |
Giant Growth | G | Instant | Target creature gets +3/+3 until end of turn. |