Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Mechanized Warfare

1RR · Enchantment

If a red or artifact source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.

Similar cards

Color identity:
NameManaTypeText
Soltari Guerrillas 2RWCreature — Soltari Soldier Shadow (This creature can block or be blocked by only creatures with shadow.) {0}: The next time Soltari Guerrillas would deal combat damage to an opponent this turn, it deals that damage to target creature instead. 3/2
Rune of Protection: Red 1WEnchantment {W}: The next time a red source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.)
Prahv, Spires of Order Land {T}: Add {C}. {4}{W}{U}, {T}: Prevent all damage a source of your choice would deal this turn.
Lava Burst XRSorcery Lava Burst deals X damage to any target. If Lava Burst would deal damage to a creature, that damage can't be prevented or dealt instead to another permanent or player.
Callous Giant 4RRCreature — Giant If a source would deal 3 or less damage to Callous Giant, prevent that damage. 4/4
Conductive Current RRRSorcery Conductive Current deals 3 damage to each creature. Choose an instant or sorcery card in your hand. It perpetually gains "If this spell would deal noncombat damage to a permanent or player, it deals that much damage plus 2 instead."
Soul-Scar Mage RCreature — Human Wizard Prowess If a source you control would deal noncombat damage to a creature an opponent controls, put that many -1/-1 counters on that creature instead. 1/2
Shadowbane 1WInstant The next time a source of your choice would deal damage to you and/or creatures you control this turn, prevent that damage. If damage from a black source is prevented this way, you gain that much life.
Desperate Gambit RInstant Choose a source you control and flip a coin. If you win the flip, the next time that source would deal damage this turn, it deals double that damage instead. If you lose the flip, the next time it would deal damage this turn, prevent that damage.
Circle of Protection: Blue 1WEnchantment {1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
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