Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Mechanized Warfare

1RR · Enchantment

If a red or artifact source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.

Similar cards

Color identity:
NameManaTypeText
Wet Willie of the Damned 2BBSorcery Wet Willie of the Damned deals 2½ damage to any target and you gain 2½ life.
Vraska, Swarm's Eminence 2B/GB/GLegendary Planeswalker — Vraska Whenever a creature you control with deathtouch deals damage to a player or planeswalker, put a +1/+1 counter on that creature. [−2]: Create a 1/1 black Assassin creature token with deathtouch and "Whenever this creature deals damage to a planeswalker, destroy that planeswalker." Loyalty 5
Kazarov, Sengir Pureblood 5BBLegendary Creature — Vampire Flying Whenever a creature an opponent controls is dealt damage, put a +1/+1 counter on Kazarov, Sengir Pureblood. {3}{R}: Kazarov deals 2 damage to target creature. 4/4
Vhal, Scholar of Elements 2URLegendary Creature — Human Wizard When this creature specializes, remove all study counters from it. When you do, Vhal, Scholar of Elements deals that much damage to target creature or planeswalker an opponent controls. {T}: Draw a card, then discard a card. 4/4
Hordewing Skaab 4UCreature — Zombie Horror Flying Other Zombies you control have flying. Whenever one or more Zombies you control deal combat damage to one or more of your opponents, you may draw cards equal to the number of opponents dealt damage this way. If you do, discard that many cards. 3/3
Seismic Wave 2RInstant Seismic Wave deals 2 damage to any target and 1 damage to each nonartifact creature target opponent controls.
Crackling Perimeter 1REnchantment Tap an untapped Gate you control: Crackling Perimeter deals 1 damage to each opponent.
Robe of the Archmagi 2UArtifact — Equipment Whenever equipped creature deals combat damage to a player, you draw that many cards. Equip {4} Equip Shaman, Warlock, or Wizard {1}
Containment Priest 1WCreature — Human Cleric Flash If a nontoken creature would enter the battlefield and it wasn't cast, exile it instead. 2/2
Conclave Sledge-Captain 5GCreature — Elephant Soldier Backup 1, backup 1, backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn. Each backup ability triggers separately.) Trample Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it. 4/4
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