M:tG card similarity search
2WU · Creature — Human Child
As Meddling Kids enters the battlefield, choose a word with four or more letters. Spells with the chosen word in their text box can't be cast. 2/3
Name | Mana | Type | Text |
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Armored Skaab | 2U | Creature — Zombie Warrior | When Armored Skaab enters the battlefield, mill four cards. 1/4 |
Noxious Vapors | 1BB | Sorcery | Each player reveals their hand, chooses one card of each color from it, then discards all other nonland cards. |
Guardian of Faith | 1WW | Creature — Spirit Knight | Flash Vigilance When Guardian of Faith enters the battlefield, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.) 3/2 |
Meet and Greet "Sisay" | RG | Legendary Creature — Elf Performer | Whenever you cast a spell, choose one — • Flavor — Meet and Greet "Sisay" gets +1/+1 until end of turn for each line of flavor text that spell has. • History — Create a Treasure token if that spell doesn't share an expansion symbol with a permanent you control or a card in your graveyard. 1/1 |
Enlightened Maniac | 3U | Creature — Human | When Enlightened Maniac enters the battlefield, create a 3/2 colorless Eldrazi Horror creature token. 0/2 |
Armed with Proof | 2W | Enchantment | When Armed with Proof enters the battlefield, investigate twice. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") Clues you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip {2}. |
Wood Sage | GU | Creature — Human Druid | {T}: Choose a creature card name. Reveal the top four cards of your library and put all of them with that name into your hand. Put the rest into your graveyard. 1/1 |
Magistrate's Veto | 2R | Enchantment | White creatures and blue creatures can't block. |
Grand Arbiter Augustin IV | 2WU | Legendary Creature — Human Advisor | White spells you cast cost {1} less to cast. Blue spells you cast cost {1} less to cast. Spells your opponents cast cost {1} more to cast. 2/3 |
Palace Jailer | 2WW | Creature — Human Soldier | When Palace Jailer enters the battlefield, you become the monarch. When Palace Jailer enters the battlefield, exile target creature an opponent controls until an opponent becomes the monarch. 2/2 |