M:tG card similarity search
2WU · Creature — Human Child
As Meddling Kids enters the battlefield, choose a word with four or more letters. Spells with the chosen word in their text box can't be cast. 2/3
Name | Mana | Type | Text |
---|---|---|---|
Soul Swindler | 4B | Creature — Demon Employee | As long as you've visited an Attraction this turn, Soul Swindler has indestructible. (Damage and effects that say "destroy" don't destroy it.) When Soul Swindler enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) 5/3 |
Sram, Senior Edificer | 1W | Legendary Creature — Dwarf Advisor | Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card. 2/2 |
Xanathar, Guild Kingpin | 4UB | Legendary Creature — Beholder | At the beginning of your upkeep, choose target opponent. Until end of turn, that player can't cast spells, you may look at the top card of their library any time, you may play the top card of their library, and you may spend mana as though it were mana of any color to cast spells this way. 5/6 |
Monk Idealist | 2W | Creature — Human Monk Cleric | When Monk Idealist enters the battlefield, return target enchantment card from your graveyard to your hand. 2/2 |
Council Guardian | 5W | Creature — Giant Soldier | Will of the council — When Council Guardian enters the battlefield, starting with you, each player votes for blue, black, red, or green. Council Guardian gains protection from each color with the most votes or tied for most votes. 5/5 |
Rivaz of the Claw | 1BR | Legendary Creature — Viashino Warlock | Menace {T}: Add two mana in any combination of colors. Spend this mana only to cast Dragon creature spells. Once during each of your turns, you may cast a Dragon creature spell from your graveyard. Whenever you cast a Dragon creature spell from your graveyard, it gains "When this creature dies, exile it." 3/3 |
Bog Badger | 2G | Creature — Badger | Kicker {B} (You may pay an additional {B} as you cast this spell.) When Bog Badger enters the battlefield, if it was kicked, creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.) 3/3 |
Staunch-Hearted Warrior | 3G | Creature — Human Warrior | Heroic — Whenever you cast a spell that targets Staunch-Hearted Warrior, put two +1/+1 counters on Staunch-Hearted Warrior. 2/2 |
Hooded Assassin | 2B | Creature — Human Assassin | When Hooded Assassin enters the battlefield, choose one — • Put a +1/+1 counter on Hooded Assassin. • Destroy target creature that was dealt damage this turn. 1/2 |
Timbermare | 3G | Creature — Elemental Horse | Haste Echo {5}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Timbermare enters the battlefield, tap all other creatures. 5/5 |