Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Meddling Youths

3RW · Creature — Human Detective

Haste Whenever you attack with three or more creatures, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") 4/5

Similar cards

Color identity:
NameManaTypeText
Sphinx of Enlightenment 4UUCreature — Sphinx Flying When Sphinx of Enlightenment enters the battlefield, target opponent draws a card and you draw three cards. 5/5
Sergeant John Benton 1GWLegendary Creature — Human Soldier Trample, haste Share Intelligence — Whenever Sergeant John Benton deals combat damage to a player, you and that player each draw that many cards. 2/4
Touch of the Horned God Sorcery Whenever a Minotaur attacks this turn, it gains deathtouch until end of turn.
Grotag Thrasher 4RCreature — Lizard Whenever Grotag Thrasher attacks, target creature can't block this turn. 3/3
Lulu, Inspiring Hollyphant 2RWLegendary Creature — Elephant Angel Flying Whenever you attack with one or more other creatures with flying, create that many 1/1 white Soldier creature tokens that are tapped and attacking. 2/4
Savage Ventmaw 4RGCreature — Dragon Flying Whenever Savage Ventmaw attacks, add {R}{R}{R}{G}{G}{G}. Until end of turn, you don't lose this mana as steps and phases end. 4/4
Ash Zealot RRCreature — Human Warrior First strike, haste Whenever a player casts a spell from a graveyard, Ash Zealot deals 3 damage to that player. 2/2
Boiling Blood 2RInstant Target creature attacks this turn if able. Draw a card.
Rasaad yn Bashir 2WLegendary Creature — Human Monk Each creature you control assigns combat damage equal to its toughness rather than its power. Whenever Rasaad yn Bashir attacks, if you have the initiative, double the toughness of each creature you control until end of turn. Choose a Background (You can have a Background as a second commander.) 0/3
Giant Beaver 3GCreature — Beaver Mount Vigilance Whenever Giant Beaver attacks while saddled, put a +1/+1 counter on target creature that saddled it this turn. Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) 4/4
Page 141