Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Meditate

2U · Instant

Draw four cards. You skip your next turn.

Similar cards

Color identity:
NameManaTypeText
Lost Isle Calling 1UEnchantment Whenever you scry, put a verse counter on Lost Isle Calling. {4}{U}{U}, Exile Lost Isle Calling: Draw a card for each verse counter on Lost Isle Calling. If it had seven or more verse counters on it, take an extra turn after this one. Activate only as a sorcery.
Incarnation Technique 4BSorcery Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it.) Mill five cards, then return a creature card from your graveyard to the battlefield.
Ichor Wellspring 2Artifact When Ichor Wellspring enters the battlefield or is put into a graveyard from the battlefield, draw a card.
Pestilent Cauldron 2BArtifact {T}, Discard a card: Create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." {1}, {T}: Each opponent mills cards equal to the amount of life you gained this turn. {4}, {T}: Exile four target cards from a single graveyard. Draw a card.
Geist of the Lonely Vigil 1WCreature — Spirit Cleric Defender, flying Delirium — Geist of the Lonely Vigil can attack as though it didn't have defender as long as there are four or more card types among cards in your graveyard. 2/3
Battlefield Scrounger 3GGCreature — Centaur Threshold — Put three cards from your graveyard on the bottom of your library: Battlefield Scrounger gets +3/+3 until end of turn. Activate only once each turn and only if seven or more cards are in your graveyard. 3/3
Metalspinner's Puzzleknot 2Artifact When Metalspinner's Puzzleknot enters the battlefield, you draw a card and you lose 1 life. {2}{B}, Sacrifice Metalspinner's Puzzleknot: You draw a card and you lose 1 life.
Yusri, Fortune's Flame 1URLegendary Creature — Efreet Flying Whenever Yusri, Fortune's Flame attacks, choose a number between 1 and 5. Flip that many coins. For each flip you win, draw a card. For each flip you lose, Yusri deals 2 damage to you. If you won five flips this way, you may cast spells from your hand this turn without paying their mana costs. 2/3
Ward of Lights WWEnchantment — Aura You may cast Ward of Lights as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature As Ward of Lights enters the battlefield, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Ward of Lights.
Akiri, Fearless Voyager 1RWLegendary Creature — Kor Warrior Whenever you attack a player with one or more equipped creatures, draw a card. {W}: You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn. 3/3
Page 178