Card Codex

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17 May 2024: Card library updated.

Medomai's Prophecy

1U · Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Scry 2. II — Choose a card name. III — When you cast a spell with the chosen name for the first time this turn, draw two cards. IV — Look at the top card of each player's library.

Similar cards

Color identity:
NameManaTypeText
Nullstone Gargoyle 9Artifact Creature — Gargoyle Flying Whenever the first noncreature spell of a turn is cast, counter that spell. 4/5
Sages of the Anima 3GUCreature — Elf Wizard If you would draw a card, instead reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order. 3/4
Gerrymandering 2GSorcery Exile all lands. Give each player a number of those cards chosen at random equal to the number of those cards the player controlled. Each player returns those cards to the battlefield under their control.
Weeping Angel 1UBArtifact Creature — Alien Angel Flash First strike, vigilance Whenever an opponent casts a creature spell, Weeping Angel isn't a creature until end of turn. If Weeping Angel would deal combat damage to a creature, prevent that damage and that creature's owner shuffles it into their library. 2/2
Plumb the Forbidden 1BInstant As an additional cost to cast this spell, you may sacrifice one or more creatures. When you do, copy this spell for each creature sacrificed this way. You draw a card and you lose 1 life.
Neurok Familiar 1UCreature — Bird Flying When Neurok Familiar enters the battlefield, reveal the top card of your library. If it's an artifact card, put it into your hand. Otherwise, put it into your graveyard. 1/1
Naughty 1BBSorcery Search another target player's library for a card and put that card into your hand. Then shuffle that player's library.
Increasing Ambition 4BSorcery Search your library for a card and put that card into your hand. If this spell was cast from a graveyard, instead search your library for two cards and put those cards into your hand. Then shuffle. Flashback {7}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Perplexing Chimera 4UEnchantment Creature — Chimera Whenever an opponent casts a spell, you may exchange control of Perplexing Chimera and that spell. If you do, you may choose new targets for the spell. (If the spell becomes a permanent, you control that permanent.) 3/3
Arrester's Admonition 2UInstant Return target creature to its owner's hand. Addendum — If you cast this spell during your main phase, draw a card.
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