M:tG card similarity search
2G · Creature — Beast
Trample When Megatherium enters the battlefield, sacrifice it unless you pay {1} for each card in your hand. 4/4
Name | Mana | Type | Text |
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Optimus Prime, Autobot Leader | Legendary Artifact — Vehicle | Living metal (As long as it's your turn, this Vehicle is also a creature.) Trample Whenever you attack, bolster 2. The chosen creature gains trample until end of turn. When that creature deals combat damage to a player this turn, convert Optimus Prime. 6/8 | |
Angel of the Dire Hour | 5WW | Creature — Angel | Flash Flying When Angel of the Dire Hour enters the battlefield, if you cast it from your hand, exile all attacking creatures. 5/4 |
Lifecraft Cavalry | 4G | Creature — Elf Warrior | Trample Revolt — Lifecraft Cavalry enters the battlefield with two +1/+1 counters on it if a permanent you controlled left the battlefield this turn. 4/4 |
Frontline Medic | 2W | Creature — Human Cleric | Battalion — Whenever Frontline Medic and at least two other creatures attack, creatures you control gain indestructible until end of turn. Sacrifice Frontline Medic: Counter target spell with {X} in its mana cost unless its controller pays {3}. 3/3 |
Giant Cindermaw | 2R | Creature — Dinosaur Beast | Trample Players can't gain life. 4/3 |
Sandstorm Charger | 4W | Creature — Beast | Megamorph {4}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) 3/4 |
Phyrexian Soulgorger | 3 | Snow Artifact Creature — Phyrexian Construct | Cumulative upkeep—Sacrifice a creature. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) 8/8 |
Thraben Militia | Creature — Human Soldier | Trample 5/4 | |
Invasion of Kaldheim | 3R | Battle — Siege | (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Kaldheim enters the battlefield, exile all cards from your hand, then draw that many cards. Until the end of your next turn, you may play cards exiled this way. |
Ingenious Thief | 1U | Creature — Human Rogue | Flying When Ingenious Thief enters the battlefield, look at target player's hand. 1/1 |