Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Megatherium

2G · Creature — Beast

Trample When Megatherium enters the battlefield, sacrifice it unless you pay {1} for each card in your hand. 4/4

Similar cards

Color identity:
NameManaTypeText
Murasa Sproutling 2GCreature — Plant Elemental Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.) When Murasa Sproutling enters the battlefield, if it was kicked, return target card with a kicker ability from your graveyard to your hand. 3/3
Spark Trooper 1RRWCreature — Elemental Soldier Trample, lifelink, haste At the beginning of the end step, sacrifice Spark Trooper. 6/1
Tempting Wurm 1GCreature — Wurm When Tempting Wurm enters the battlefield, each opponent may put any number of artifact, creature, enchantment, and/or land cards from their hand onto the battlefield. 5/5
Flycatcher Giraffid 4GCreature — Antelope Lizard Flycatcher Giraffid enters the battlefield with your choice of a vigilance counter or a reach counter on it. 3/5
Uktabi Kong 5GGGCreature — Ape Trample When Uktabi Kong enters the battlefield, destroy all artifacts. Tap two untapped Apes you control: Create a 1/1 green Ape creature token. 8/8
Nature's Wrath 4GGEnchantment At the beginning of your upkeep, sacrifice Nature's Wrath unless you pay {G}. Whenever a player puts an Island or blue permanent onto the battlefield, that player sacrifices an Island or blue permanent. Whenever a player puts a Swamp or black permanent onto the battlefield, that player sacrifices a Swamp or black permanent.
Waterspout Djinn 2UUCreature — Djinn Flying At the beginning of your upkeep, sacrifice Waterspout Djinn unless you return an untapped Island you control to its owner's hand. 4/4
Forgotten Sentinel 4Artifact Creature — Golem Forgotten Sentinel enters the battlefield tapped. 4/3
Rusted Sentinel 4Artifact Creature — Golem Rusted Sentinel enters the battlefield tapped. 3/4
Cave-In 3RRSorcery You may exile a red card from your hand rather than pay this spell's mana cost. Cave-In deals 2 damage to each creature and each player.
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