M:tG card similarity search
4UUU · Legendary Enchantment
All creatures get -X/-0, where X is the number of cards in your hand.
Name | Mana | Type | Text |
---|---|---|---|
Unconventional Tactics | 2W | Sorcery | Target creature gets +3/+3 and gains flying until end of turn. Whenever a Zombie enters the battlefield under your control, you may pay {W}. If you do, return Unconventional Tactics from your graveyard to your hand. |
Heroes' Bane | 3GG | Creature — Hydra | Heroes' Bane enters the battlefield with four +1/+1 counters on it. {2}{G}{G}: Put X +1/+1 counters on Heroes' Bane, where X is its power. 0/0 |
Sick and Tired | 2B | Instant | Two target creatures each get -1/-1 until end of turn. |
Company Commander | 2WB | Creature — Human Soldier | Command Section — When Company Commander enters the battlefield, create a number of 1/1 white Soldier creature tokens equal to the number of opponents you have. Bring it Down! — Whenever Company Commander attacks, creatures you control gain deathtouch until end of turn. 2/4 |
Divine Retribution | 1W | Instant | Divine Retribution deals damage to target attacking creature equal to the number of attacking creatures. |
Sway of Illusion | 1U | Instant | Any number of target creatures become the color of your choice until end of turn. Draw a card. |
Minamo Scrollkeeper | 1U | Creature — Human Wizard | Defender Your maximum hand size is increased by one. 2/3 |
Banefire | XR | Sorcery | Banefire deals X damage to any target. If X is 5 or more, this spell can't be countered and the damage can't be prevented. |
Werewolf of Ancient Hunger | Creature — Werewolf | Vigilance, trample Werewolf of Ancient Hunger's power and toughness are each equal to the total number of cards in all players' hands. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Werewolf of Ancient Hunger. */* | |
Champion's Helm | 3 | Artifact — Equipment | Equipped creature gets +2/+2. As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.) Equip {1} |