Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Melee

4R · Instant

Cast this spell only during your turn and only during combat before blockers are declared. You choose which creatures block this combat and how those creatures block. Whenever a creature attacks and isn't blocked this combat, untap it and remove it from combat.

Similar cards

Color identity:
NameManaTypeText
Serra Inquisitors 4WCreature — Human Cleric Whenever Serra Inquisitors blocks or becomes blocked by one or more black creatures, Serra Inquisitors gets +2/+0 until end of turn. 3/3
Time and Tide UUInstant Simultaneously, all phased-out creatures phase in and all creatures with phasing phase out.
Auntie's Snitch 2BCreature — Goblin Rogue Auntie's Snitch can't block. Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.) Whenever a Goblin or Rogue you control deals combat damage to a player, if Auntie's Snitch is in your graveyard, you may return Auntie's Snitch to your hand. 3/1
Jamuraan Lion 2WCreature — Cat {W}, {T}: Target creature can't block this turn. 3/1
Kozilek's Pathfinder 6Creature — Eldrazi {C}: Target creature can't block Kozilek's Pathfinder this turn. ({C} represents colorless mana.) 5/5
Lady Caleria 3GGWWLegendary Creature — Elf Archer {T}: Lady Caleria deals 3 damage to target attacking or blocking creature. 3/6
Sacellum Archers 2GCreature — Elf Archer {R}{W}, {T}: Sacellum Archers deals 2 damage to target attacking or blocking creature. 2/3
Flameheart Werewolf Creature — Werewolf Whenever Flameheart Werewolf blocks or becomes blocked by a creature, Flameheart Werewolf deals 2 damage to that creature. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Flameheart Werewolf. 3/2
Defiant Vanguard 2WCreature — Human Rebel When Defiant Vanguard blocks, at end of combat, destroy it and all creatures it blocked this turn. {5}, {T}: Search your library for a Rebel permanent card with mana value 4 or less, put it onto the battlefield, then shuffle. 2/2
Hunter's Insight 2GInstant Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
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