M:tG card similarity search
4G · Creature — Human Warrior
Melira's Keepers can't have counters put on it. 4/4
Name | Mana | Type | Text |
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Jade Guardian | 3G | Creature — Merfolk Shaman | Hexproof (This creature can't be the target of spells or abilities your opponents control.) When Jade Guardian enters the battlefield, put a +1/+1 counter on target Merfolk you control. 2/2 |
Gore Vassal | 2W | Creature — Phyrexian Dog | Sacrifice Gore Vassal: Put a -1/-1 counter on target creature. Then if that creature's toughness is 1 or greater, regenerate it. 2/1 |
Daring Fiendbonder | 3B | Creature — Human Warlock | Haste Daring Fiendbonder attacks each combat if able. {1}{B}, Exile Daring Fiendbonder from your graveyard: Put an indestructible counter on target creature. Activate only as a sorcery. 5/1 |
Rustrazor Butcher | 1R | Creature — Goblin Warrior | First strike Wither (This deals damage to creatures in the form of -1/-1 counters.) 1/2 |
A-Nahiri, Heir of the Ancients | 2RW | Legendary Planeswalker — Nahiri | [+1]: Create a 1/1 white Kor Warrior creature token. You may attach an Equipment you control to it. [−2]: Look at the top six cards of your library. You may reveal a Warrior card and/or an Equipment card from among them and put them into your hand. Put the rest on the bottom of your library in a random order. [−3]: Nahiri, Heir of the Ancients deals damage to target creature or planeswalker equal to twice the number of Warriors and Equipment you control. Loyalty 4 |
That Which Was Taken | 5 | Legendary Artifact | {4}, {T}: Put a divinity counter on target permanent other than That Which Was Taken. Each permanent with a divinity counter on it has indestructible. |
Village Elder | G | Creature — Human Druid | {G}, {T}, Sacrifice a Forest: Regenerate target creature. 1/1 |
Proud Wildbonder | 2R/GR/G | Creature — Human Warrior | Trample Creatures you control with trample have "You may have this creature assign its combat damage as though it weren't blocked." 4/3 |
Invigorating Hot Spring | 1RG | Enchantment | Invigorating Hot Spring enters the battlefield with four +1/+1 counters on it. Modified creatures you control have haste. (Equipment, Auras you control, and counters are modifications.) Remove a +1/+1 counter from Invigorating Hot Spring: Put a +1/+1 counter on target creature you control. Activate only as a sorcery and only once each turn. |
Commence the Endgame | 4UU | Instant | This spell can't be countered. Draw two cards, then amass Zombies X, where X is the number of cards in your hand. (Put X +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) |