M:tG card similarity search
1G · Legendary Creature — Human Scout
You can't get poison counters. Creatures you control can't have -1/-1 counters put on them. Creatures your opponents control lose infect. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Negate | 1U | Instant | Counter target noncreature spell. |
Psionic Pulse | 2U | Instant — Adventure | Counter target noncreature spell. (Then exile this card. You may cast the creature later from exile.) |
Spite | 3U | Instant | Counter target noncreature spell. |
Pyrrhic Revival | 3W/BW/BW/B | Sorcery | Each player returns each creature card from their graveyard to the battlefield with an additional -1/-1 counter on it. |
Heat Wave | 2R | Enchantment | Cumulative upkeep {R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Blue creatures can't block creatures you control. Nonblue creatures can't block creatures you control unless their controller pays 1 life for each blocking creature they control. |
Irradiate | 3B | Instant | Target creature gets -1/-1 until end of turn for each artifact you control. |
Snarlfang Vermin | B | Creature — Rat | Whenever Snarlfang Vermin deals combat damage to a creature, if that creature is still on the battlefield, suspect that creature. It perpetually gains this ability. Whenever a suspected creature an opponent controls dies while Snarlfang Vermin is in your graveyard, that opponent loses 1 life. 2/1 |
Delay | 1U | Instant | Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.) |
Vela the Night-Clad | 4UB | Legendary Creature — Human Wizard | Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Other creatures you control have intimidate. Whenever Vela the Night-Clad or another creature you control leaves the battlefield, each opponent loses 1 life. 4/4 |
Luminarch Aspirant | 1W | Creature — Human Cleric | At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. 1/1 |