M:tG card similarity search
4U · Legendary Creature — Moonfolk Wizard
Flying {1}, Return a land you control to its owner's hand: Create a 1/1 blue Illusion creature token with flying. 2/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Disturbed Slumber | 1G | Instant | Until end of turn, target land you control becomes a 4/4 Dinosaur creature with reach and haste. It's still a land. It must be blocked this turn if able. |
| Fire Sprites | 1G | Creature — Faerie | Flying {G}, {T}: Add {R}. 1/1 |
| Maraleaf Pixie | GU | Creature — Faerie | Flying {T}: Add {G} or {U}. 2/2 |
| Release the Gremlins | XXR | Sorcery | Destroy X target artifacts. Create X 2/2 red Gremlin creature tokens. |
| Nikko-Onna | 2W | Creature — Spirit | When Nikko-Onna enters the battlefield, destroy target enchantment. Whenever you cast a Spirit or Arcane spell, you may return Nikko-Onna to its owner's hand. 2/2 |
| Urtet, Remnant of Memnarch | 3 | Legendary Artifact Creature — Myr | Whenever you cast a Myr spell, create a 1/1 colorless Myr artifact creature token. At the beginning of combat on your turn, untap each Myr you control. {W}{U}{B}{R}{G}, {T}: Put three +1/+1 counters on each Myr you control. Activate only during your turn. 2/2 |
| Rise of the Dread Marn | 2B | Instant | Create X 2/2 black Zombie Berserker creature tokens, where X is the number of nontoken creatures that died this turn. Foretell {B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) |
| Rith, the Awakener | 3RGW | Legendary Creature — Dragon | Flying Whenever Rith, the Awakener deals combat damage to a player, you may pay {2}{G}. If you do, choose a color, then create a 1/1 green Saproling creature token for each permanent of that color. 6/6 |
| Rootwater Commando | 2U | Creature — Merfolk | Islandwalk (This creature can't be blocked as long as defending player controls an Island.) 2/2 |
| Brightling | 1WW | Creature — Shapeshifter | {W}: Brightling gains vigilance until end of turn. {W}: Brightling gains lifelink until end of turn. {W}: Return Brightling to its owner's hand. {1}: Brightling gets +1/-1 or -1/+1 until end of turn. 3/3 |