Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Meloku the Clouded Mirror

4U · Legendary Creature — Moonfolk Wizard

Flying {1}, Return a land you control to its owner's hand: Create a 1/1 blue Illusion creature token with flying. 2/4

Similar cards

Color identity:
NameManaTypeText
Dune Chanter 2GCreature — Plant Druid Reach Lands you control and land cards you own that aren't on the battlefield are Deserts in addition to their other types. Lands you control have "{T}: Add one mana of any color." {T}: Mill two cards. You gain 1 life for each land card milled this way. 2/3
Questing Phelddagrif 1GWUCreature — Phelddagrif {G}: Questing Phelddagrif gets +1/+1 until end of turn. Target opponent creates a 1/1 green Hippo creature token. {W}: Questing Phelddagrif gains protection from black and from red until end of turn. Target opponent gains 2 life. {U}: Questing Phelddagrif gains flying until end of turn. Target opponent may draw a card. 4/4
Witness of Tomorrows 4UEnchantment Creature — Sphinx Flying {3}{U}: Scry 1. 3/4
Rasaad, Warrior Monk 2RWLegendary Creature — Human Monk When Rasaad, Warrior Monk dies, create three 1/1 white Soldier creature tokens. 4/4
The Superlatorium Artifact — Attraction Visit — An opponent chooses "the funniest," "the smelliest," or "the sturdiest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize! Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.
Archaeomancer 2UUCreature — Human Wizard When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand. 1/2
Izzet Chronarch 3URCreature — Human Wizard When Izzet Chronarch enters the battlefield, return target instant or sorcery card from your graveyard to your hand. 2/2
Only the Best 1WSorcery — Adventure Return target Booster Fun card from your graveyard to your hand.
In the Darkness Bind Them 2UBREnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III — Create a 3/3 black Wraith creature token with menace. The Ring tempts you. IV — For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn. The Ring tempts you.
Rise of the Varmints 3GSorcery Create X 2/1 green Varmint creature tokens, where X is the number of creature cards in your graveyard. Plot {2}{G} (You may pay {2}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
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