Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Meloku the Clouded Mirror

4U · Legendary Creature — Moonfolk Wizard

Flying {1}, Return a land you control to its owner's hand: Create a 1/1 blue Illusion creature token with flying. 2/4

Similar cards

Color identity:
NameManaTypeText
Mordenkainen 4UULegendary Planeswalker — Mordenkainen [+2]: Draw two cards, then put a card from your hand on the bottom of your library. [−2]: Create a blue Dog Illusion creature token with "This creature's power and toughness are each equal to twice the number of cards in your hand." [−10]: Exchange your hand and library, then shuffle. You get an emblem with "You have no maximum hand size." Loyalty 5
A-Syndicate Infiltrator 2UBCreature — Vampire Wizard Flying, ward {2} As long as there are five or more mana values among cards in your graveyard, Syndicate Infiltrator gets +2/+2. 3/3
Vivien on the Hunt 4GGLegendary Planeswalker — Vivien [+2]: You may sacrifice a creature. If you do, search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put it onto the battlefield, then shuffle. [+1]: Mill five cards, then put any number of creature cards milled this way into your hand. [−1]: Create a 4/4 green Rhino Warrior creature token. Loyalty 4
Holistic Wisdom 1GGEnchantment {2}, Exile a card from your hand: Return target card from your graveyard to your hand if it shares a card type with the card exiled this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)
Battle Angels of Tyr 2WWCreature — Angel Knight Flying, myriad Whenever Battle Angels of Tyr deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player. 4/4
New Prahv Guildmage WUCreature — Human Wizard {W}{U}: Target creature gains flying until end of turn. {3}{W}{U}: Detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.) 2/2
Path to the Festival 2GSorcery Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Then if there are three or more basic land types among lands you control, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) Flashback {4}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Beastbreaker of Bala Ged 1GCreature — Human Warrior Level up {2}{G} ({2}{G}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-3 4/4 LEVEL 4+ 6/6 Trample 2/2
Aurora Griffin 3WCreature — Griffin Flying {W}: Target permanent becomes white until end of turn. 2/2
Archaeomancer's Map 2WArtifact When Archaeomancer's Map enters the battlefield, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle. Whenever a land enters the battlefield under an opponent's control, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
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