M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Steam Vines | 1RR | Enchantment — Aura | Enchant land When enchanted land becomes tapped, destroy it and Steam Vines deals 1 damage to that land's controller. That player attaches Steam Vines to a land of their choice. |
Coalition Victory | 3WUBRG | Sorcery | You win the game if you control a land of each basic land type and a creature of each color. |
Embodiment of Insight | 4G | Creature — Elemental | Vigilance Land creatures you control have vigilance. Landfall — Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land. 4/4 |
Lingering Mirage | 1U | Enchantment — Aura | Enchant land Enchanted land is an Island. Cycling {2} ({2}, Discard this card: Draw a card.) |
Moonbow Illusionist | 2U | Creature — Moonfolk Wizard | Flying {2}, Return a land you control to its owner's hand: Target land becomes the basic land type of your choice until end of turn. 2/1 |
Waker of the Wilds | 2GG | Creature — Merfolk Shaman | {X}{G}{G}: Put X +1/+1 counters on target land you control. That land becomes a 0/0 Elemental creature with haste. It's still a land. 3/3 |
Mystic Compass | 2 | Artifact | {1}, {T}: Target land becomes the basic land type of your choice until end of turn. |
Sea Snidd | 4U | Creature — Beast | {T}: Target land becomes the basic land type of your choice until end of turn. 3/3 |
Unstable Frontier | Land | {T}: Add {C}. {T}: Target land you control becomes the basic land type of your choice until end of turn. | |
Reef Shaman | U | Creature — Merfolk Shaman | {T}: Target land becomes the basic land type of your choice until end of turn. 0/2 |