Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Memory Drain

2UU · Instant

Counter target spell. Scry 2.

Similar cards

Color identity:
NameManaTypeText
Abzan Falconer 2WCreature — Human Soldier Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has flying. 2/3
Gnarlback Rhino 2GGCreature — Rhino Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Whenever you cast a spell that targets Gnarlback Rhino, draw a card. 4/4
Niko Defies Destiny 1WUEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — You gain 2 life for each foretold card you own in exile. II — Add {W}{U}. Spend this mana only to foretell cards or cast spells that have foretell. III — Return target card with foretell from your graveyard to your hand.
Elmar, Ulvenwald Informant 1RGLegendary Creature — Human Haste Whenever you cast your second spell each turn, untap target creature, then investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") Friends forever (You can have two commanders if both have friends forever.) 3/2
Hematite Talisman 2Artifact Whenever a player casts a red spell, you may pay {3}. If you do, untap target permanent.
Voldaren Thrillseeker 2RCreature — Vampire Warrior Backup 2 (When this creature enters the battlefield, put two +1/+1 counters on target creature. If that's another creature, it gains the following ability until end of turn.) {1}, Sacrifice this creature: It deals damage equal to its power to any target. 1/1
Helm of Awakening 2Artifact Spells cost {1} less to cast.
Incubation Druid 1GCreature — Elf Druid {T}: Add one mana of any type that a land you control could produce. If Incubation Druid has a +1/+1 counter on it, add three mana of that type instead. {3}{G}{G}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.) 0/2
Fiery Impulse RInstant Fiery Impulse deals 2 damage to target creature. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Fiery Impulse deals 3 damage instead.
Hypnotic Cloud 1BSorcery Kicker {4} (You may pay an additional {4} as you cast this spell.) Target player discards a card. If this spell was kicked, that player discards three cards instead.
Page 374