Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Memory Erosion

1UU · Enchantment

Whenever an opponent casts a spell, that player mills two cards.

Similar cards

Color identity:
NameManaTypeText
Whirlwind of Thought 1URWEnchantment Whenever you cast a noncreature spell, draw a card.
Reset UUInstant Cast this spell only during an opponent's turn after their upkeep step. Untap all lands you control.
Geralf's Mindcrusher 4UUCreature — Zombie Horror When Geralf's Mindcrusher enters the battlefield, target player mills five cards. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 5/5
Ashiok's Adept 2BCreature — Human Wizard Heroic — Whenever you cast a spell that targets Ashiok's Adept, each opponent discards a card. 1/3
Onyx Talisman 2Artifact Whenever a player casts a black spell, you may pay {3}. If you do, untap target permanent.
Pardic Dragon 4RRCreature — Dragon Flying {R}: Pardic Dragon gets +1/+0 until end of turn. Suspend 2—{R}{R} Whenever an opponent casts a spell, if Pardic Dragon is suspended, that player may put a time counter on Pardic Dragon. 4/4
Sen Triplets 2WUBLegendary Artifact Creature — Human Wizard At the beginning of your upkeep, choose target opponent. This turn, that player can't cast spells or activate abilities and plays with their hand revealed. You may play lands and cast spells from that player's hand this turn. 3/3
Vengevine 2GGCreature — Elemental Haste Whenever you cast a spell, if it's the second creature spell you cast this turn, you may return Vengevine from your graveyard to the battlefield. 4/3
Entropic Decay 1BSorcery — Adventure Mill four cards. (Then exile this card. You may cast the creature later from exile.)
Bloodvial Purveyor 2BBCreature — Vampire Flying, trample Whenever an opponent casts a spell, that player creates a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") Whenever Bloodvial Purveyor attacks, it gets +1/+0 until end of turn for each Blood token defending player controls. 5/6
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