M:tG card similarity search
1UU · Enchantment
Whenever an opponent casts a spell, that player mills two cards.
Name | Mana | Type | Text |
---|---|---|---|
Emrakul, the World Anew | 12 | Legendary Creature — Eldrazi | When you cast this spell, gain control of all creatures target player controls. Flying, protection from spells and from permanents that were cast this turn When Emrakul, the World Anew leaves the battlefield, sacrifice all creatures you control. Madness—Pay six {C}. 12/12 |
Leshrac's Sigil | BB | Enchantment | Whenever an opponent casts a green spell, you may pay {B}{B}. If you do, look at that player's hand and choose a card from it. The player discards that card. {B}{B}: Return Leshrac's Sigil to its owner's hand. |
Watermarket | Land | {T}: Add {C}{C}. Spend this mana only to cast spells with watermarks. | |
Keening Stone | 6 | Artifact | {5}, {T}: Target player mills X cards, where X is the number of cards in that player's graveyard. |
Fathom Seer | 1U | Creature — Illusion | Morph—Return two Islands you control to their owner's hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Fathom Seer is turned face up, draw two cards. 1/3 |
Book Burning | 1R | Sorcery | Any player may have Book Burning deal 6 damage to them. If no one does, target player mills six cards. |
Satyr Enchanter | 1GW | Creature — Satyr Druid | Whenever you cast an enchantment spell, draw a card. 2/2 |
Arwen's Gift | 3U | Sorcery | This spell costs {1} less to cast if you control two or more legendary creatures. Scry 2, then draw two cards. |
Artificer's Assistant | U | Creature — Bird | Flying Whenever you cast a historic spell, scry 1. (Artifacts, legendaries, and Sagas are historic. To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) 1/1 |
Supernatural Rescue | 3W | Enchantment — Aura | This spell has flash as long as you control a Spirit. When you cast this spell, tap up to two target creatures you don't control. Enchant creature you control Enchanted creature gets +1/+2. |